![]() There's TONS of slowdown, and the color palettes and sprite work glitch out a lot, especially when spells are being cast on-screen. The game runs really poorly, and it feels like it's barely holding together at the seams at times. I won't dispute the fact that Mana was something special upon its original release on SNES, but the game is a trainwreck from a technical perspective. I don't know if it's the first game to do this, but it seems to me that Mana's hook was that it was supposed to introduce a lot of elements mostly exclusive to turn-based RPGs to more of an action RPG formula. I can see why Mana was popular back in the day. The same friend later let me borrow Secret of Evermore, a game I not only finished but liked enough to request my own copy of for Christmas that year. I borrowed it from a friend once in high school, and I didn't get far into it before I got frustrated and returned it to my friend. I'm always perplexed about Secret of Mana.
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